Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | 1x 1x 1x 1x 1x 1x 2x 2x 2x 6x 1x 1x | import { BlendModes, OrientationAxis } from '../enums';
import type { ViewportInput } from '../types/IViewport';
import BaseVolumeViewport from './BaseVolumeViewport';
/**
* An object representing a 3-dimensional volume viewport. VolumeViewport3Ds are used to render
* 3D volumes in their entirety, and not just load a single slice at a time.
*
* For setting volumes on viewports you need to use {@link addVolumesToViewports}
* which will add volumes to the specified viewports.
*/
class VolumeViewport3D extends BaseVolumeViewport {
constructor(props: ViewportInput) {
super(props);
const { parallelProjection, orientation } = this.options;
const activeCamera = this.getVtkActiveCamera();
Iif (parallelProjection != null) {
activeCamera.setParallelProjection(parallelProjection);
}
Eif (orientation && orientation !== OrientationAxis.ACQUISITION) {
this.applyViewOrientation(orientation);
}
}
public resetCamera(
resetPan = true,
resetZoom = true,
resetToCenter = true
): boolean {
super.resetCamera(resetPan, resetZoom, resetToCenter);
this.resetVolumeViewportClippingRange();
return;
}
getRotation = (): number => 0;
getCurrentImageIdIndex = (): number | undefined => {
return undefined;
};
getCurrentImageId = (): string => {
return null;
};
setSlabThickness(
slabThickness: number,
filterActorUIDs?: Array<string>
): void {
return null;
}
setBlendMode(
blendMode: BlendModes,
filterActorUIDs?: string[],
immediate?: boolean
): void {
return null;
}
resetProperties(volumeId?: string): void {
return null;
}
resetSlabThickness(): void {
return null;
}
}
export default VolumeViewport3D;
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